@mastersthesis{Furlong,
   author = "Cian Furlong",
   title = "Computer Game Music: A Multifunctional Medium",
   school = "University College Dublin",
   year = 2006,
   note = "\url{http://www.cianfurlongmusic.net/Music/Computer_Game_Music_-_A_Multifunctional_Medium.pdf}"
}

@article{EndlessLoop,
   author = "Kevin Driscoll and Joshua Diaz",
   title = "Endless loop: A brief history of chiptunes",
   journal = "Transformative Works and Cultures",
   volume = 2,
   year = 2009,
   note = "\url{http://dx.doi.org/10.3983/twc.2009.0096}"
}

@incollection{iMuse,
   author = "William Stranck",
   title = "The Legacy of {iMuse}: Interactive Video Game Music in the 1990s",
   booktitle = "Music and Game: Perspectives on a Popular Alliance",
   editor = "Peter Moormann",
   publisher = "Springer",
   year = 2013,
   pages = "81--91"
}

@book{Collins:book,
   author = "Karen Collins",
   title = "Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design",
   publisher = "MIT Press",
   year = 2008
}

@mastersthesis{Crathorne,
   author = "Pieter Jacobus Crathorne",
   title = "Video Game Genres and Their Music",
   school = "University of Stellenbosch",
   year = 2010,
   note = "\url{http://hdl.handle.net/10019.1/4355}"
}

@article{Collins:Procedural,
   author = "Karen Collins",
   title = "An introduction to procedural music in video games",
   journal = "Contemporary Music Review",
   volume = 28,
   number = 1,
   pages = "5--15",
   year = 2009
}

@mastersthesis{Hieronymi,
   author = "Andrew Hieronymi",
   title = "Playtime in the White Cube: Game Art, Between Interactive Art and Video Games",
   school = "University of California, Los Angeles",
   year = 2005,
   note = "\url{http://ahieronymi.net/pdfs/ahieronymi_playtime.pdf}"
}

@inproceedings{Leino,
   author = "Olli Leino",
   title = "Re-Conceptualising the Play-Element in Electronic Art",
   booktitle = "Proceedings of the 17th International Symposium on Electronic Art",
   year = 2011,
   note = "\url{http://isea2011.sabanciuniv.edu/paper/re-conceptualising-play-element-electronic-art}"
}

@article{Herber,
   author = "Norbert Herber",
   title = "The Composition-Instrument: Musical Emergence and Interaction",
   journal = "Hz",
   volume = 9,
   year = 2007,
   note = "\url{http://www.hz-journal.org/n9/herber.html}"
}

@inproceedings{Pichlmair,
   author = "Martin Pichlmair and Fares Kayali",
   title = "Levels of Sound: On the Principles of Interactivity in Music Video Games",
   booktitle = "Proceedings of the 2007 Digital Games Research Association Conference",
   year = 2007,
   pages = "424--430"
}

@book{PatternsInGameDesign:book,
	Author = {Bjork, S. and Holopainen, J.},
	Title = {Patterns in Game Design},
	Publisher = {Charles River Media}, 
	Year = {2004}}

@incollection{Kaae,
	author = "Jesper Kaae",
	title = "Theoretical approaches to composing dynamic music for video games",
	booktitle = "From Pac-Man to Pop music",
	editor = "Karen Collins",
	publisher = "Ashgate Publishing Limited",
	year = 2008

}

@incollection{VanGeelen,
	author = "Tim van Geelen",
	title = "Realizing groundbreaking adaptive music",
	booktitle = "From Pac-Man to Pop music",
	editor = "Karen Collins",
	publisher = "Ashgate Publishing Limited",
	year = 2008

}
	
@article{VF:04,
	Author = {Smith, A. and Mateas, M.},
	Title = {Variations Forever: Flexibly Generating Rulesets from a Sculptable Design Space of Mini-Games},
	Address = {Expressive Intelligence Studio at University of California, Santa Cruz},
	Year = {2010}}

@article{pcg,
   author = "Julian Togelius and Georgios N. Yannakakis and Kenneth O. Stanley and Cameron Browne",
   title = "Search-based Procedural Content Generation: A Taxonomy and Survey",
   journal = "IEEE Transactions on Computational Intelligence and AI in Games",
   volume = 3,
   number = 3,
   pages = "172--186",
   year = 2011
} 

@inproceedings{friberger12,
   author = "Marie Gustafsson Friberger and Julian Togelius",
   title = "Generating Interesting Monopoly Boards from Open Data",
   booktitle = "Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games",
   year = 2012,
   pages = "288--295"
}

@inproceedings{pcgdesign,
   author = "Rilla Khaled and Mark J. Nelson and Pippin Barr",
   title = "Design Metaphors for Procedural Content Generation in Games",
   booktitle = "Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems",
   year = 2013,
   pages = "1509--1518"
}
